Sunday, 27 June 2010
Tuesday, 23 February 2010
ROBOTS!
Hello there, been a rather manic couple of weeks. No where near as manic than those on crunch times, mind. New project tho, given a prebuilt propeller assest, build something that can use this propeller in no more than 2000 polys.
I wanted to try something different, so introducing a little service bot that has a propeller located out of his head in order for lifting objects from one place to another. The design pretty much stuck to its first refinement. I think the head's shape complemented the propeller element well. Also making it look attractive at the same time.
So now, here's some theory and silhouettes to make sure it looked fine and eventually into 3d. All 3d work is still work-in-progress. Mind.






I wanted to try something different, so introducing a little service bot that has a propeller located out of his head in order for lifting objects from one place to another. The design pretty much stuck to its first refinement. I think the head's shape complemented the propeller element well. Also making it look attractive at the same time.
So now, here's some theory and silhouettes to make sure it looked fine and eventually into 3d. All 3d work is still work-in-progress. Mind.







Monday, 15 February 2010
Saturday, 13 February 2010
UT2004 building progress
Monday, 25 January 2010
2D Layout for Ut04 level.
Below is a 2d layout for a two to five minute gameplay level that is to be built from blockmap and into ut2004's engine. The idea of the level comes from watching Total Wipeout/Ninja Warrior (which is infinitely times better) where the player will be testing their jumping abilities through obsticles and ever rising lava.

Thursday, 14 January 2010
Friday, 8 January 2010
Sexual Innuendos and character wallpapers!
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