Sunday, 27 June 2010

Tuesday, 23 February 2010

ROBOTS!

Hello there, been a rather manic couple of weeks. No where near as manic than those on crunch times, mind. New project tho, given a prebuilt propeller assest, build something that can use this propeller in no more than 2000 polys.

I wanted to try something different, so introducing a little service bot that has a propeller located out of his head in order for lifting objects from one place to another. The design pretty much stuck to its first refinement. I think the head's shape complemented the propeller element well. Also making it look attractive at the same time.

So now, here's some theory and silhouettes to make sure it looked fine and eventually into 3d. All 3d work is still work-in-progress. Mind.







Monday, 15 February 2010

Saturday, 13 February 2010

UT2004 building progress

Nearing the end of a blocked out level complete and going a head of the curve to getting the lighting level correct before all else. Feel like it needs a lot more polish, features and testing or scale and jumping spacing before all else.


Monday, 25 January 2010

2D Layout for Ut04 level.

Below is a 2d layout for a two to five minute gameplay level that is to be built from blockmap and into ut2004's engine. The idea of the level comes from watching Total Wipeout/Ninja Warrior (which is infinitely times better) where the player will be testing their jumping abilities through obsticles and ever rising lava.

Friday, 8 January 2010

Sexual Innuendos and character wallpapers!

Concept art for a main 3rd person character. Managed to sneak in an innuendo, wonder if they'll spot it ;)



Also from the same set of briefs, only at Burtons!